일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

The Fundamentals of Perfect Baking

I explain three essential concepts for baking normal maps from a high resolution mesh to a low resolution mesh.

Essentials, EP 1: Transferring Textures When UVs Change - YouTube

This first episode of Game Art Essentials,How To Transferring Textures When UVs Change go over how to transfer existing textures.

The Beginning Stages of Blackbeard, with Peter Zoppi - article | CGSociety

Peter Zoppi, Senior Character Artist at Treyarch, has provided us with an exclusive look inside the beginning stages of his WIP, Blackbeard.

Maya_02

Maya texturing with Aldo Vicente


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