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ArtStation - Uncharted 4 - Colony Rich, Martin Teichmann

Environment artist Martin Teichmann talked about the main tasks of environment modelers in game development, discussed readability, use of color and optimization of scenes.

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

Three successful environment artists currently working at Blizzard Entertainment, EA DICE, and Naughty Dog discuss most celebrated video games.

ArtStation - Uncharted 4 - Chase, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Chase, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Colony Rich, Martin Teichmann

Environment artist Martin Teichmann talked about the main tasks of environment modelers in game development, discussed readability, use of color and optimization of scenes.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 - Island MP, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

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