matthew song

matthew song

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matthew song
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croods_florianemarchix_16

croods_florianemarchix_16

ArtStation - Searching for the game visual style and such... , Branislav Perkovic

ArtStation - Searching for the game visual style and such... , Branislav Perkovic

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contribut

Dying Light Art Dump! - Polycount Forum

A few models I made for Dying Light. Mostly vehicles, but also widely understood environment art: architecture, props, nature.

Alpha Art, Wood Carving, Art Deco, Texture, Art Tips, Model, Normal Map, Classic Chairs, Zbrush, Sculpture, Economic Model, Wood Carvings, Surface Finish, Woodcarving, Carved Wood, Pattern, Woodworking Projects

사자문고리 진행중 : 네이버 블로그

사자문고리 진행중 : 네이버 블로그

Ori and the Blind Forest Multilenguaje (Español) (PC-GAME) - IntercambiosVirtuales

The Swallows Nest scene was built in two different states. Both had unique assets and a strong difference in lighting.

Deciduous 019 Texture Maps

Deciduous 019 Model available on Turbo Squid, the world's leading provider of digital models for visualization, films, television, and games.

호라이즌 제로 던 배경 3D 아트 : 네이버 블로그

호라이즌 제로 던 배경 3D 아트 : 네이버 블로그

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