Notice how a few polygons from the face are enough to build the nose.

Notice how a few polygons from the face are enough to build the nose. Maybe something for Printer Chat?

An old character study of mine from 2008. I have started on v3, but I have had little time to make any real progress. The 3d printable figurine can be found on Shapeways if you search for bitgem there. :)

An old character study of mine from I have started on but I have had little time to make any real progress. The printable figurine can be found on Shapeways if you search for bitgem there.

Maya Model: Jasmine/Face

Arabic Girl with expressions (Cartoon) Model available on Turbo Squid, the world's leading provider of digital models for visualization, films, television, and games.

ANATOMY FOR SCULPTORS - anatomy tools, books, links, blog, videos and know-how

The Anatomy For Sculptors book is here! Great illustrations, really helpful tips and tricks… Hands-down one of the best anatomy references we’ve found. Highly recommended for any artist - or

“脂肪少なめでちょっとすじっぽい感じの人体モデル作ってた。頭部も作ってあるけどバランスが上手くとれないので何日か寝かせてから修正するつもり #Cheetah3D”

@メェ~@ひつぢ on

“脂肪少なめでちょっとすじっぽい感じの人体モデル作ってた。頭部も作ってあるけどバランスが上手くとれないので何日か寝かせてから修正するつもり #Cheetah3D”

нет заголовка @ EX.UA

Make high-poly organic models is by modeling it with regular then subdivide it to achieve a smoother look. You need to start with the larger shapes.

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