Character Reference

Reference for making 3d character
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Keaton full ref

Keaton full ref

head ref

head ref

body ref drawing

body ref drawing

toe ref

toe ref

half body 3d

half body 3d

human proportion

human proportion

Keaton face ref

Keaton face ref

3d model ref

3d model ref

shoulder and arm ref

shoulder and arm ref

feet ref

feet ref


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Exporting from Maya using COLLADA - Shapeways

Exporting from Maya using COLLADA - Shapeways

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

http://www.3dtotal.com/admin/new_cropper/tutorial_content_images/1776_tid_mainimage.jpg

http://www.3dtotal.com/admin/new_cropper/tutorial_content_images/1776_tid_mainimage.jpg

Jahirul Amin | jahirulamin.com | The elbow and the tricep Next, I pull out the elbow by first selecting two faces on the back of the arm, extruding them and then scaling them in slightly. At the same time, we can introduce the v-shaped notch created by the tricep. I move the points around to create the initial v-shape and then use the Split Polygon Tool to add extra detail

Jahirul Amin | jahirulamin.com | The elbow and the tricep Next, I pull out the elbow by first selecting two faces on the back of the arm, extruding them and then scaling them in slightly. At the same time, we can introduce the v-shaped notch created by the tricep. I move the points around to create the initial v-shape and then use the Split Polygon Tool to add extra detail

Male body model and arm modeling process. Tutorial at source. (artist: Jahirul Amin)

Male body model and arm modeling process. Tutorial at source. (artist: Jahirul Amin)

// Maya modeling: Arms by Jahirul Amin (page 2 of 2) / Maya, Project Overview, Modelingtutorial from 3dtotal.com

// Maya modeling: Arms by Jahirul Amin (page 2 of 2) / Maya, Project Overview, Modelingtutorial from 3dtotal.com

1780_tid_fig_04.jpg

1780_tid_fig_04.jpg

// Maya modeling: Arms by Jahirul Amin (page 2 of 2) / Maya, Project Overview, Modelingtutorial from 3dtotal.com

// Maya modeling: Arms by Jahirul Amin (page 2 of 2) / Maya, Project Overview, Modelingtutorial from 3dtotal.com

headtopologyflow

Guard: Update – Re-topology

headtopologyflow

Start of the low, as per my usual style I start from the shoe and work upward. Just blocking things out at the moment slowly twekaing as I go, just about to start smoothing that ass out, and will c...

Start of the low, as per my usual style I start from the shoe and work upward. Just blocking things out at the moment slowly twekaing as I go, just about to start smoothing that ass out, and will c...

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