Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

Blender Models, 3d Animation, 3ds Max, Low Poly, Zbrush, Construction, Tutorials, Characters, Technical Drawings

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

http://www.moddb.com/groups/3d-artists-group/tutorials/3ds-max-using-the-bend-tool

Image 体 手

Building the Basic Hand Shape Figure shows the modeling process for a hand. - Selection from Learning Blender: A Hands-On Guide to Creating Animated Characters [Book]

Model, Sculpt and Texture a Monster in 3ds Max and ZBrush - Part 1 - Tuts+ 3D & Motion Graphics Tutorial

Model, Sculpt and Texture a Monster in Max and ZBrush - Part 1 - Tuts+ Motion Graphics Tutorial

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

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