ArtStation - Baba Yaga's House, Cyril Chevtchouk

Personnal work for the past few month. I hope you'll enjoy it as much as I enjoyed doing it. (and I learned so much, can't wait to continue) It is my personnal interpretation for a character (Baba Yaga) that, I thought, was maybe just and old lady

ArtStation - Rock/Terrain Speed sculpt studies, Jared Sobotta

Rock/Terrain Speed sculpt studies, Jared Sobotta on ArtStation at…

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3d Architecture, Plant Design, Fantasy Art, Environment Design, Zbrush, Sculpting, Videogames, Animation, Vehicles

ArtStation - Paragon Hard Surface Environment Assets, Scott Homer

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the Hard Surface gameplay elements I created

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted A Thief's End - Madagascar, Anthony Vaccaro

Horizon Zero Dawn - Natural Environments, Mas Hein on ArtStation at https://www.artstation.com/artwork/JQO90

During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world with vegetation. Team Green consists of

cabal2_building_gray_entrance_a.jpg

cabal2_building_gray_entrance_a.jpg

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