ArtStation - Baba Yaga's House, Cyril Chevtchouk

Personnal work for the past few month. I hope you'll enjoy it as much as I enjoyed doing it. (and I learned so much, can't wait to continue) It is my personnal interpretation for a character (Baba Yaga) that, I thought, was maybe just and old lady

ArtStation - Rock/Terrain Speed sculpt studies, Jared Sobotta

Rock/Terrain Speed sculpt studies, Jared Sobotta on ArtStation at…


3d Architecture, Plant Design, Fantasy Art, Environment Design, Zbrush, Sculpting, Videogames, Animation, Vehicles

ArtStation - Paragon Hard Surface Environment Assets, Scott Homer

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the Hard Surface gameplay elements I created

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted A Thief's End - Madagascar, Anthony Vaccaro

Horizon Zero Dawn - Natural Environments, Mas Hein on ArtStation at

During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world with vegetation. Team Green consists of