V Ray

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Cinematic model based on a concept of Johnson Ting. 3ds max and Zbrush for modeling, detailed in zbrush, rendered in vray.

Cinematic model based on a concept of Johnson Ting. 3ds max and Zbrush for modeling, detailed in zbrush, rendered in vray.

Michael Tzetzias

Michael Tzetzias

How to create a displacement map? - PhotoSculpt creates 3D models and textures from 2 photos

How to create a displacement map? - PhotoSculpt creates 3D models and textures from 2 photos

nomeradona ...: How to use Vray Channels in Vray SketchUp

nomeradona ...: How to use Vray Channels in Vray SketchUp

Reflection Glossiness and Fresnel IOR examples

Reflection Glossiness and Fresnel IOR examples

Cypress Barkt, ArtStation - Peter Sekula {6.52MB}

Cypress Barkt, ArtStation - Peter Sekula {6.52MB}

water material (самый простейший для новичков так сказать)

water material (самый простейший для новичков так сказать)

066797f67686c421a6864c648498f564.jpg (Image JPEG, 900 × 4200 pixels) - Redimensionnée (36%)

066797f67686c421a6864c648498f564.jpg (Image JPEG, 900 × 4200 pixels) - Redimensionnée (36%)

https://www.pinterest.com/0bvuc9ca1gm03at/                                                                                                                                                                                 More

https://www.pinterest.com/0bvuc9ca1gm03at/ More

Architectural visualization study in UE4, realtime with baked lighting.  Edit: Many of you asked for a breakdown, it is now added at the bottom.  Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4  https://moritzweller.wordpress.com/2014/09/25/dissecting-koolas-ue4-archviz-magic

Architectural visualization study in UE4, realtime with baked lighting. Edit: Many of you asked for a breakdown, it is now added at the bottom. Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 https://moritzweller.wordpress.com/2014/09/25/dissecting-koolas-ue4-archviz-magic

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