Pinterest

3D

110 2 팔로워
Geo_Layout_001.jpg

Geo_Layout_001.jpg

biceps femoris, trapezius and latissimus dorsi removed

biceps femoris, trapezius and latissimus dorsi removed

Animation-friendly character topology

Animation-friendly character topology

93YHV93A0Z4.jpg (559×600)

93YHV93A0Z4.jpg (559×600)

Psyche - Character modeling studies (Part 3) - Autodesk Community

Psyche - Character modeling studies (Part 3) - Autodesk Community

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

modeling foot in maya | free3DTutorials.com

modeling foot in maya | free3DTutorials.com

http://www.zbrushcentral.com/showthread.php?186527-Smashing-hulk!-(step-by-step-added-Pg-3)/page3

http://www.zbrushcentral.com/showthread.php?186527-Smashing-hulk!-(step-by-step-added-Pg-3)/page3

Animation-friendly character topology 3D Modeling

Animation-friendly character topology 3D Modeling

extraordinary vertices, back http://www.asepulveda.com/

extraordinary vertices, back http://www.asepulveda.com/

Psyche - Character modeling studies (Part 3) - Autodesk Community:

Psyche - Character modeling studies (Part 3) - Autodesk Community:

Psyche - Character modeling studies (Part 3) - Autodesk Community

Psyche - Character modeling studies (Part 3) - Autodesk Community

Форум .:3DCenter.ru:. [Форум Invision Power Board]

Форум .:3DCenter.ru:. [Форум Invision Power Board]

topology_feet_front.jpg (760×570)

topology_feet_front.jpg (760×570)

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/:

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/:

This is a generic female low poly base mesh (including eyes). Keeping the human muscle anatomy in mind I have kept the topology clean, all quads & also UV-unwrapped. It is ready for sculpting, texturing, rigging, animation etc.

This is a generic female low poly base mesh (including eyes). Keeping the human muscle anatomy in mind I have kept the topology clean, all quads & also UV-unwrapped. It is ready for sculpting, texturing, rigging, animation etc.