rock ref

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Rawk - Post any rocks you make here! - Page 26 - Polycount Forum:

Rawk - Post any rocks you make here! - Page 26 - Polycount Forum:

Rock Tileable Texture by AutopsySoldier

Rock Tileable Texture by AutopsySoldier

Blocky Cliff, Sangwook Lee on ArtStation at https://www.artstation.com/artwork/Ag98o

Blocky Cliff, Sangwook Lee on ArtStation at https://www.artstation.com/artwork/Ag98o

https://www.artstation.com/artwork/oxRn4

https://www.artstation.com/artwork/oxRn4

Rock Mateiral - Zbrush and SD5 combo!, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/rock-mateiral-zbrush-and-sd5-combo

Rock Mateiral - Zbrush and SD5 combo!, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/rock-mateiral-zbrush-and-sd5-combo

ArtStation - Uncharted 3: Basic Material Samples, Bradford Smith

ArtStation - Uncharted 3: Basic Material Samples, Bradford Smith

ArtStation - Gears of War 4: Props and Assets, Clinton Crumpler

ArtStation - Gears of War 4: Props and Assets, Clinton Crumpler

Procedural Rock - Substance Designer + Graph, Vladyslav Silchuk on ArtStation at https://www.artstation.com/artwork/AgmqX

Procedural Rock - Substance Designer + Graph, Vladyslav Silchuk on ArtStation at https://www.artstation.com/artwork/AgmqX

A collection of weapon renderings I had the opportunity to work on while assigned the role of "Additional Art Direction" on the Warcraft movie. Some were created from the game art, some from scratch and some were rendered using provided geometry from colleagues in the cinematic modeling department. Most were imported as OBJ, or created in MAYA & ZBrush, to be later on rendered in either VRay or Keyshot. Additional details paintned in Photoshop.

A collection of weapon renderings I had the opportunity to work on while assigned the role of "Additional Art Direction" on the Warcraft movie. Some were created from the game art, some from scratch and some were rendered using provided geometry from colleagues in the cinematic modeling department. Most were imported as OBJ, or created in MAYA & ZBrush, to be later on rendered in either VRay or Keyshot. Additional details paintned in Photoshop.

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