rock ref

cliff tile

cliff tile

Jagged Rocks - Substance Designer Material Breakdown - YouTube

Jagged Rocks - Substance Designer Material Breakdown - YouTube

Substance Designer: Procedural rocky ground material series

Substance Designer: Procedural rocky ground material series

ArtStation - Desert Rock / Substance Designer, Chris Hodgson

ArtStation - Desert Rock / Substance Designer, Chris Hodgson

Procedural Rock - Substance Designer + Graph, Vladyslav Silchuk on ArtStation at https://www.artstation.com/artwork/AgmqX

Procedural Rock - Substance Designer + Graph, Vladyslav Silchuk on ArtStation at https://www.artstation.com/artwork/AgmqX

Rock Sculpting, Justin Owens on ArtStation at https://www.artstation.com/artwork/Pemq8

Rock Sculpting, Justin Owens on ArtStation at https://www.artstation.com/artwork/Pemq8

A collection of weapon renderings I had the opportunity to work on while assigned the role of "Additional Art Direction" on the Warcraft movie. Some were created from the game art, some from scratch and some were rendered using provided geometry from colleagues in the cinematic modeling department. Most were imported as OBJ, or created in MAYA & ZBrush, to be later on rendered in either VRay or Keyshot. Additional details paintned in Photoshop.

A collection of weapon renderings I had the opportunity to work on while assigned the role of "Additional Art Direction" on the Warcraft movie. Some were created from the game art, some from scratch and some were rendered using provided geometry from colleagues in the cinematic modeling department. Most were imported as OBJ, or created in MAYA & ZBrush, to be later on rendered in either VRay or Keyshot. Additional details paintned in Photoshop.

this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

ArtStation - Photogrammetry Process Overview for Real-Time Use, Guilherme Rambelli

ArtStation - Photogrammetry Process Overview for Real-Time Use, Guilherme Rambelli

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