https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Modelagem de uma mão parte 1

Building the Basic Hand Shape Figure shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to . - Selection from Learning Blender: A Hands-On Guide to Creating Animated Characters [Book]

Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Tutoriales de 3d Max para diseñadores 3d y animadores. Más

22 Best 3ds Max Tutorial Videos for 3D Designers and Animators

Создание и настройка "скелетов" персонажей в MaYa - Уроки Maya

Creating and customizing the "skeletons" of characters in MaYa - Maya Lessons

JeongSeongHwa swordmaster leg compress.gif

Awesome Joint Modelling and compression JeongSeongHwa_swordmaster_leg_compress.

topology low game model - Google Search

Might not work too well for animation but great for general lowpoly stills. Also might be good topology small handed printing projects.

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