I generally don't like to post WIPs, but since I have not uploaded anything in a while and that I have been working on this one for quiet some time, I decided to post it as it is because I don't know when I get to finish it. The idea of this project is to pose Cammy (from Street Fighter) in a full set representing a military base, with a plane in the background, a bit like the game's fighting stage. We'll see. I use this project as an opportunity to develop and improve skills, starting with…

I generally don't like to post WIPs, but since I have not uploaded anything in a while and that I have been working on this one for quiet some time, I decided to post it as it is because I don't know when I get to finish it.

就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。

就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。

Invert Hull Stroke Technique https://twitter.com/busycreations/status/599589503913697280 よく「3Dで輪郭線どうやって出すの」と言われますが単にポリゴンコピーしてオフセットで太らせて面反転して輪郭色付けてるだけです。ポリゴン倍増するけど特別な仕掛け無しで表示できるのでリアルタイム3Dでは定番の手口(MMDとかも原理は同じ)

不沈空母 on

Invert Hull Stroke Technique https://twitter.com/busycreations/status/599589503913697280 よく「3Dで輪郭線どうやって出すの」と言われますが単にポリゴンコピーしてオフセットで太らせて面反転して輪郭色付けてるだけです。ポリゴン倍増するけど特別な仕掛け無しで表示できるのでリアルタイム3Dでは定番の手口(MMDとかも原理は同じ)

This is going to give me an idea of the complexity of the wireframe that I'm going to make. (카페)

This is going to give me an idea of the complexity of the wireframe that I'm going to make.

★★★★★ Wireframe 공부하기에 매우 유용

with obrolan forum, plus minus no 1 dan 2 shoulders from japan.

hand modelling 3d에 대한 이미지 검색결과

Building the Basic Hand Shape Figure shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to . - Selection from Learning Blender: A Hands-On Guide to Creating Animated Characters [Book]

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