tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez
SH Figuarts Body Highly Articulated Artist's Aid Figure
SH Figuarts Body is a highly realistic, articulated figure created with the artist in mind. Over 30 articulated joints make it easy to create desired pose.
3D Game low polygon Character modeling. Work in 2011
body topology hand
animation friendly topology low poly - Google 검색
#107666: Entry by Krishnamurti M. Costa (Antropus)
RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника