종규 박

종규 박

environment 3D modeler
종규 박
종규님의 아이디어 더 보기
Soho - London. Great place to people watch, with endless book shops, cafés, theatres and a Chinatown.

Soho - London. Great place to people watch, with endless book shops, cafés, theatres and a Chinatown.

ArtStation - cliff rock, Chae WonHee

ArtStation - cliff rock, Chae WonHee

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 145 — polycount

How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) - Page 145 — polycount

Complex Architecture with Substance Designer 6 | 80lvl

Complex Architecture with Substance Designer 6 | 80lvl

ArtStation - Cobblestone Breakdown, Jeremy Estrellado

ArtStation - Cobblestone Breakdown, Jeremy Estrellado

Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.

Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.

ArtStation - Terracotta Tiles / Substance Designer, Chris Hodgson

ArtStation - Terracotta Tiles / Substance Designer, Chris Hodgson

https://www.artstation.com/artwork/EKmq8

https://www.artstation.com/artwork/EKmq8

Naughty Dog's Texturing for Uncharted 4, GDC 2016: Naughty Dog's Texturing for Uncharted 4 by Rogelio Olguin, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software)

Naughty Dog's Texturing for Uncharted 4, GDC 2016: Naughty Dog's Texturing for Uncharted 4 by Rogelio Olguin, texturing, textures, texture, ndo, ddo, quixel suite, quixel, megascans, texture painting, Unreal Engine (Video Game Engine Family), unity 5, PBR, Physically Based Rendering, Texture Mapping, 3d art, 3d, materials, procedural, Blender, Procedural Generation, mari, thefoundry, Autodesk Maya (Award-Winning Work), Unity (Software)

The website 'http://quixel.se/usermanual/quixelsuite/doku.php?id=layeredit' courtesy of @Pinstamatic (http://pinstamatic.com)

The website 'http://quixel.se/usermanual/quixelsuite/doku.php?id=layeredit' courtesy of @Pinstamatic (http://pinstamatic.com)