Rocks

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【高模】2D写实风格石头模型(2014)

【高模】2D写实风格石头模型(2014)

rock face by Battleboards

rock face by Battleboards

Frustrated and jealous! rock sculpting help! - Page 2 - Polycount Forum

Frustrated and jealous! rock sculpting help! - Page 2 - Polycount Forum

ArtStation - Cliff_Tile, Myeong Sup Kim

ArtStation - Cliff_Tile, Myeong Sup Kim

https://www.artstation.com/artwork/XDR9a

https://www.artstation.com/artwork/XDR9a

arc_rockwall_01A.jpg

arc_rockwall_01A.jpg

jonas-ronnegard-rock07.jpg (1400×1650)

jonas-ronnegard-rock07.jpg (1400×1650)

ArtStation - (WIP) Shore rocks, Pete Mc Nally

ArtStation - (WIP) Shore rocks, Pete Mc Nally


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rock tutorials - Polycount Forum

rock tutorials - Polycount Forum

Art of Tris Baybayan

Art of Tris Baybayan

CGTalk - Nyra ( realtime/game character- dx11 tessellation testing ), paul tosca (3D)

CGTalk - Nyra ( realtime/game character- dx11 tessellation testing ), paul tosca (3D)

3DOcean Car 02 Low Poly 3065289

3DOcean Car 02 Low Poly 3065289

Tutorial Tiling cliff/rock for zbrush - Polycount Forum

Tutorial Tiling cliff/rock for zbrush - Polycount Forum

Real Time Characters - Blair Armitage - Character Artist

Real Time Characters - Blair Armitage - Character Artist

Art by Takeshi Oga* • Blog/Website | (www.ogatakeshi.deviantart.com)  ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Art by Takeshi Oga* • Blog/Website | (www.ogatakeshi.deviantart.com) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

[UDK] Sea Defenses - Page 2 - Polycount Forum

[UDK] Sea Defenses - Page 2 - Polycount Forum

some sims while waiting on other sims for ongoing projects...  fumefx, pflow, vray. both around 700x700x700 grid. 12gig aproximate maximum ram usage. both pflow super simple trigger systems, particle sources.  I got a few messages about the shader so here it is. Just make sure to cache colors: http://www.incendii.com/vault/Ansi-Explosion-Shader.jpg

some sims while waiting on other sims for ongoing projects... fumefx, pflow, vray. both around 700x700x700 grid. 12gig aproximate maximum ram usage. both pflow super simple trigger systems, particle sources. I got a few messages about the shader so here it is. Just make sure to cache colors: http://www.incendii.com/vault/Ansi-Explosion-Shader.jpg

cave concept art - Google 검색

cave concept art - Google 검색

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