Modelling

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Pior Oberson

Pior Oberson

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 40 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 40 - Polycount Forum

Face topology

Face topology

Maillage Head topologie

Maillage Head topologie

Brian Tidall, Pixar shoulder topology

Brian Tidall, Pixar shoulder topology

Lily Shen‎ Lunchcrunch My first character~W.I.P. She's not happy coz I haven't got her hair done yet^_^

Lily Shen‎ Lunchcrunch My first character~W.I.P. She's not happy coz I haven't got her hair done yet^_^

Edge Loop Termination

Edge Loop Termination

Untitled Document

Untitled Document

hand

hand

RT-1.jpg

RT-1.jpg


아이디어 더 보기
Hands BryanCavett.jpg

Hands BryanCavett.jpg

Painting Weights and Skinning: A Straighforward Approach - Kiel Figgins

Painting Weights and Skinning: A Straighforward Approach - Kiel Figgins

JeongSeongHwa swordmaster leg types.gif

JeongSeongHwa swordmaster leg types.gif

JeongSeongHwa swordmaster leg compress.gif

JeongSeongHwa swordmaster leg compress.gif

Topo foot-williamson.jpg

Topo foot-williamson.jpg

RobSanta joint modeling for deformation.jpg

RobSanta joint modeling for deformation.jpg

Low Polygon Joints - What is the best way? - Polycount Forum

Low Polygon Joints - What is the best way? - Polycount Forum

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

3D Character (Tips & Tricks): TOPOLOGY

3D Character (Tips & Tricks): TOPOLOGY

Hands NeoGod.jpg

Hands NeoGod.jpg

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