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2014 Portfolio_by Choi seung ho_from Vimeo (https://vimeo.com/user7714412)

This is Portfolio" by Choi seung ho on Vimeo, the home for high quality videos and the people who love them.

Here is a taste of the stuff I worked on for Halo 4 at 343 Industries. All assets are property of Microsoft/343 Industries. Big thanks to my Halo fore-bearers, Bungie…

Here is a taste of the stuff I worked on for Halo 4 at 343 Industries. All assets are property of Industries. Big thanks to my Halo fore-bearers, Bungie…

During production of Destiny, we attempted to do some animation transitions for the combatants. Here's a small sample showing off some of the clips I created for it. I had the pleasure of working with Yongjoon Lee on the planning and implementation of this transition system called the "animation controller". Unfortunately, using these transitions with the networking constraints between concurrent players battling the same combatants proved too unstable with navigation prediction. At least…

During production of Destiny, we attempted to do some animation transitions for the combatants. Here's a small sample showing off some of the clips I created…

-------Jacob Romeo EDU Animation : Walk Cycles

They walk!* Walk cycle proficiency is a key foundation in unders.

[HellPer] 헬퍼의 인생 첫 포폴~! (Animation portfolio) - YouTube

[HellPer] 헬퍼의 인생 첫 포폴~! (Animation portfolio) - YouTube

끊어치기. 게임이나 소규모 티비시리즈 쪽에 적합. 앤틱이 거의 없거나 굉장이 미미하게 들어감. 대신 동작의 가독성을 위해 릴리즈가 길다.

Here are a bunch of characters I animated on Disney Infinity 1 and This is predominantly combat animation. Mostly this is a collection of playblasts from…

Richard Lico Principal Animator: Bungie www.foofinu.com foofinu@yahoo.com  To download the full reel with my preferred audio, please visit www.foofinu.com.  Here's…

Richard Lico Animation Director: Polyarc Former Principal Animator: Bungie

Ratchet & Clank  reel _과장된 움직임 과장된 모델링_버섯

Ratchet & Clank Future: A Crack in Time Gameplay Reel

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