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페이셜 리깅 바디는 거진 CBT 로 마무리

페이셜 리깅 바디는 거진 CBT 로 마무리

페이셜 리깅이 매우 부드러움 참고할만함.

페이셜 리깅이 매우 부드러움 참고할만함.

Variable FK 를 발에만 이용한 리깅

Variable FK 를 발에만 이용한 리깅

CG Short :: "STRANGE OAKS" by Headless Productions ... a child for every taste http://vimeo.com/61818863 #short #animation #headlessproductions :: Directed and designed by HEADLESS 3D supervisor: Javier Verdugo Modeling&Lighting: Javier Verdugo Rigging: Miquel Campos  Animation: PH Dallaire, David St-Amant, Guillaume Pelletier, Christine Houle.  Special thanks to SHED and GLASSWORKS Barcelona

CG Short :: "STRANGE OAKS" by Headless Productions ... a child for every taste http://vimeo.com/61818863 #short #animation #headlessproductions :: Directed and designed by HEADLESS 3D supervisor: Javier Verdugo Modeling&Lighting: Javier Verdugo Rigging: Miquel Campos Animation: PH Dallaire, David St-Amant, Guillaume Pelletier, Christine Houle. Special thanks to SHED and GLASSWORKS Barcelona

Batching a folder of meshes from manymany creations www.quantum-human.com

Batching a folder of meshes from manymany creations www.quantum-human.com

I explain how move a skinned joint with the skinCluster, and I show a little explain how to implemented in a rig here the #rigTip - maya collision system with matrix tutorial : https://vimeo.com/49104367

I explain how move a skinned joint with the skinCluster, and I show a little explain how to implemented in a rig here the #rigTip - maya collision system with matrix tutorial : https://vimeo.com/49104367

Character Rigging Demo Reel from puma.camargo

Character Rigging Demo Reel from puma.camargo

Snake Rigging Tools  Path Animation on Vimeo

Snake Rigging Tools Path Animation on Vimeo

Maya/Rigging: IK to FK snapping, part 1 by zeth willie. This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK control and pole vector based on the rotations of your FK arm. A little bit of math, some elbow grease and a winning attitude are you need! And some python scripting. And some secret nodes. And a bunch of other stuff too. . .

Maya/Rigging: IK to FK snapping, part 1 by zeth willie. This is a three parter. . . a trilogy if you will (I love it when people say, "if you will"), about the basics of setting up an IK/FK snapping script that will correctly position your IK control and pole vector based on the rotations of your FK arm. A little bit of math, some elbow grease and a winning attitude are you need! And some python scripting. And some secret nodes. And a bunch of other stuff too. . .

Lem on Vimeo

Lem on Vimeo

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