Explore Zbrush Character, Character Modeling, and more!

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A very good info-graphic on proper face topology. Cross-platform, most modelers can accomplish this.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

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"Is this some kind of bust?" - my zbrush works

James W Cain Digital Sculptor Emily Kaldwin - A quick sculpt of Emily Kaldwin, pretty excited about Dishonored 2 Sculpt in Zbrush Render in Modo

So i used this trick to increase intensity of structure. Somebody asked me how i did the balaclavas, so i did this review. But, generaly, this is very usefull trick. You can very easily work with plasticity on your model. You can use it local, if you use mask tool, or copy subtool and projection tool. Is just cool trik for experiment. Here are few screens for demonstrate on example.

So i used this trick to increase intensity of structure. Somebody asked me how…

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Oodles of Doodles by Leah Fuhrman, via Behance-- My mom did something like this with the characters from "The Cinnamon Bear", an old radio program. Always inspirational, that mom is!

using brush alpha & mask by alpha When I make a hood and scarf of sylvia, I used two brush alphas which I created and used 'mask by alpha' from texture. I brushed a hood by hand using brush alphas. When I made a scarf I created a texture using brush alpha and then applied 'make alpha'. After that, deformed surface~ like this~

using brush alpha & mask by alpha When I make a hood and scarf of sylvia, I…

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