Create a terrifying werewolf in ZBrush and 3ds Max

Create a terrifying werewolf in ZBrush and Max Create a harrowing image of a werewolf that has leapt straight out of a horror film in ZBrush, Max and Mudbox

Gears of War 3 Digger Fan Art - Polycount Forum

Gears of War 3 Digger Fan Art - Polycount Forum:

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

tenis_progress.jpg;  960 x 3526 (@25%)

This concept could well be used in combination to great effect for making quality meshes without a large polygon hit.

http://www.zbrushcentral.com/showthread.php?188940-Creature-Work-in-progress

Splitting some mesh in multiple UV tiles to sculpt them separately and so getting lot more resolution.

progress   http://www.zbrushcentral.com/showthread.php?57740-The-Human-Skin&p=441467&viewfull=1#post441467   // Tip

progress http://www.zbrushcentral.com/showthread.php?57740-The-Human-Skin&p=441467&viewfull=1#post441467 // Tip

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Hi guys, I recently started a new project so I thought it was about time to make my own sketchbook thread.

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