Zbrush Sculpting #6 - Rock Sculpting - Part 1

Zbrush Sculpting - Rock Sculpting - Part 1 In this video I will show you how to use Zbrush to sculpt rocks.

Yuri Alexander - Realistic skin detail and color                              …

Yuri Alexander - Realistic skin detail and color

Title: QUEEN_OF_DEATH Name: Mridul Sen Country: India Software: Maya, Mudbox, Photoshop This piece of artwork I created while attained a challenge "Autodesk Mudbox Sculpting Contest " at cgtantra. And the theme was " Armed and Dangerous ". I build my concept sketches and step...

CGTalk, the CGSociety's official forum for digital artists

frenja step 14 minitutorial by polyphobia3d

as promised here is a small tutorial on how to create the golden stitches i added onto frenjas clothing frenja step 14 minitutorial

Henrique Naspolini님 마이크로매쉬 모델링  http://www.3dtotal.com/index_tutorial_detailed.php?id=1953&catDisplay=1&roPos=1&page=1#.VH7tG3tfCQn

Discover how to create intricate shoulder pads and convincing facial hair in Maya and ZBrush, with Henrique Naspolini’s detailed Dwarf project overview

Jungle Rock Face Substance, Mark Foreman on ArtStation at https://www.artstation.com/artwork/RaVxX

A substance for generating a rock face covered in plant growth. Everything was made in substance designer, apart from the variation with the ARTStation logo, for which I created a height-map in Photoshop.


Well, another tile rock texture, this time all in zbrush. The process was very similar to the first one, but I started with a basic rock model created from polysphere with a voronoi noise (surface option) and dropped in to

Substance_Designer - 100% procedural Mossy Rock Revisited, Robert Wilinski on ArtStation at https://www.artstation.com/artwork/WPomy

Substance_Designer - procedural Mossy Rock Revisited, Robert Wilinski on…

ArtStation - iRay Renders - Substance Mossy Rock., Pierre FLEAU

Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.