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FAQ: How u model dem shapes? Subd mini-tuts AKA USE THE RIGHT AMOUNT OF GEO - Page 231 - Polycount Forum

FAQ: How u model dem shapes? Subd mini-tuts AKA USE THE RIGHT AMOUNT OF GEO - Page 231 - Polycount Forum

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/is/zq3ievs3yaux.jpg

Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/is/zq3ievs3yaux.jpg

3D Modeling +

3D Modeling +

Quick Fun

Quick Fun

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 215 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 215 - Polycount Forum

POLYGON - Adventure Pack A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.

POLYGON - Adventure Pack A low poly asset pack of characters, buildings, props, items and environment assets to create a fantasy based polygonal style game.

Polyquest Worlds: more than 110 different cliffs, rocks, blocks, stones, bridges, arcades, monoliths, platforms, gravels, grounds, oceans, vistas cut-out cards & “god ray” cards • highly optimized assets running smoothly even on low-end mobile devices • more than a 100 different materials texture simulating real-world surfaces • 87 different example scenes with lighting

Polyquest Worlds: more than 110 different cliffs, rocks, blocks, stones, bridges, arcades, monoliths, platforms, gravels, grounds, oceans, vistas cut-out cards & “god ray” cards • highly optimized assets running smoothly even on low-end mobile devices • more than a 100 different materials texture simulating real-world surfaces • 87 different example scenes with lighting