3D Character Modelling

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Character Modeling, Zbrush Render, Maya Modeling, Low Poly, 3ds Max, Wireframe, Game Art, 3d Animation, Game Design

Low Poly Models, 3d Anatomy, Anatomy Drawing, Human Body Structure, Character Modeling, Zbrush, Maya Modeling, Polygon Modeling, Hand Painted Textures

I generally don't like to post WIPs, but since I have not uploaded anything in a while and that I have been working on this one for quiet some time, I decided to post it as it is because I don't know when I get to finish it. The idea of this project is to pose Cammy (from Street Fighter) in a full set representing a military base, with a plane in the background, a bit like the game's fighting stage. We'll see. I use this project as an opportunity to develop and improve skills, starting with…

I generally don't like to post WIPs, but since I have not uploaded anything in a while and that I have been working on this one for quiet some time, I decided to post it as it is because I don't know when I get to finish it.

http://blenderartists.org/forum/attachment.php?attachmentid=245360&d=1373398233

Click image for larger version. Name: Views: 308 Size: KB ID: 245360 Personal Notes: [Topology looks nice. Shoulder blades could be optimized a little.

Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling

Today we& extremely excited to welcome veteran artist, character modeler and author, Antony Ward to the site as we launch an amazing new software independent tutorial series, for all you.

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pn New protective covers for Travel luggage suitcase stretchable apply to case

post-641-1220105282.jpg (508×550)

Please add "quadrangulate face" and "reduce face" feature in retopo mode.

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