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ArtStation - Project EXA, jang seonghwan

ArtStation - Project EXA, jang seonghwan

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 62 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 62 - Polycount Forum

축구해외팁스터【〃Vvvip77.COM〃가입코드: 6969 〃】-★매일첫충10추가매충5★사다리1.95/로하이1.95/좌출,우출1.93…

축구해외팁스터【〃Vvvip77.COM〃가입코드: 6969 〃】-★매일첫충10추가매충5★사다리1.95/로하이1.95/좌출,우출1.93…

Anatomy WIP, Sean Smylie on ArtStation at https://www.artstation.com/artwork/anatomy-wip-a023a5d1-8d0f-4495-a666-5c4bab8ee672

Anatomy WIP, Sean Smylie on ArtStation at https://www.artstation.com/artwork/anatomy-wip-a023a5d1-8d0f-4495-a666-5c4bab8ee672

BOSS_LowPloy_SongSang-hoon

BOSS_LowPloy_SongSang-hoon

Hec's 2012 early 2013 works dump - Page 2

Hec's 2012 early 2013 works dump - Page 2

CG 블로그

CG 블로그

Sakaki's SketchBook & Video - Page 2

Sakaki's SketchBook & Video - Page 2


아이디어 더 보기
http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

32315_cg-sammu

32315_cg-sammu

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 117 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 117 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

ArtStation - Allison - Includes Minis Tutorial, Hector Moran

ArtStation - Allison - Includes Minis Tutorial, Hector Moran

Samurai by Eugene (Yevhen) Lisunov | Realistic | 3D | CGSociety

Samurai by Eugene (Yevhen) Lisunov | Realistic | 3D | CGSociety

Musketeer - Page 3 #3d #sculpting #tutorials:

Musketeer - Page 3 #3d #sculpting #tutorials:

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

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