Human Eye, Andor Kollar on ArtStation at

This is high detailed human eye. The model was made in Max, and final images rendered with Mental Ray. This eye help to capture the personality of my characters. There are 90 kind of iris variation, for all iris I used photo references for best

Skin Shading Practice I, Ryan Reid on ArtStation at

A practice learning skin surface shading using Vray and Arnold (alShader) for Maya. Using Scan data surfaces, hand sculpt, and texturing xyz maps.

Barbara Palvin, Galal Mohey on ArtStation at

A likeness, Shading and Grooming study Based on Barbara Palvin that we've been developing at Snappers. Worked on this Project also is my friend and teammate Mohamed Alaa. Rendering was done in Arnold using ALshaders and hair using Xgen.

Lana v2, Marco Di Lucca on ArtStation at

Lana Marco Di Lucca on ArtStation at…

GHOST RECON WILDLANDS Opening cinematic, Clement Lauricella on ArtStation at

Sueno character cinematic I've made for the opening cinematic of Ghost Recon wildlands edited by Ubisoft. Maya / Arnold / Yeti / Zbrush / Mari with some awesome maps from texturing.