Book, because knowledge is important. Based on awesome concept from Arslan Shyriiev.
Several Dad Food Items from Dad by the Sword.
This was a particularly fun project. My objective was to adapt the design of Mercy from Overwatch as a Healing Fountain that could be found in Heroes of the Storm.
https://www.patreon.com/Ellalune<br>This is a crystal that I made in ZBrush and handpainted just to try out something new and fun.
A chest for an upcoming scene I am working. The texture was primarily painted in 3d coat, using the high poly bake lighting information as a base. Diffuse,normal and Spec. Presented in Marmoset 2
Finally I got my garden models on viewers; hopefully you all enjoy this !<br>Screenshot with additional details (concept, textures, engine render view) are on the link :https://www.artstation.com/artwork/unreal-engine-4-render
low poly (some kind) book. Inspired by Scott Homer's work.
Texturing exercise of a pokeball, ~3h from starting modeling in Blender to exporting maps from Quixel. PBR Metalness workflow.<br>More info + textures: http://www.saphirestudio.at/wptest/pokeball-pbr-texturing-practice/<br>Blender/Photoshop/Quixel
Low poly concept<br>(more info on http://elo-doudoune.deviantart.com/art/Book-of-life-589148175)
A set of low poly lootable and collectable items for games! Courtesy of Csaba B.!