Book, because knowledge is important. Based on awesome concept from Arslan Shyriiev.

Book, because knowledge is important. Based on awesome concept from Arslan Shyriiev.

Several Dad Food Items from Dad by the Sword.

Several Dad Food Items from Dad by the Sword.

This was a particularly fun project. My objective was to adapt the design of Mercy from Overwatch as a Healing Fountain that could be found in Heroes of the Storm.

This was a particularly fun project. My objective was to adapt the design of Mercy from Overwatch as a Healing Fountain that could be found in Heroes of the Storm.

https://www.patreon.com/Ellalune<br>This is a crystal that I made in ZBrush and handpainted just to try out something new and fun.

https://www.patreon.com/Ellalune<br>This is a crystal that I made in ZBrush and handpainted just to try out something new and fun.

A chest for an upcoming scene I am working.  The texture was primarily painted in 3d coat, using the high poly bake lighting information as a base. Diffuse,normal and Spec.  Presented in Marmoset 2

A chest for an upcoming scene I am working. The texture was primarily painted in 3d coat, using the high poly bake lighting information as a base. Diffuse,normal and Spec. Presented in Marmoset 2

Finally I got my garden models on viewers; hopefully you all enjoy this !<br>Screenshot with additional details (concept, textures, engine render view) are on the link :https://www.artstation.com/artwork/unreal-engine-4-render

Finally I got my garden models on viewers; hopefully you all enjoy this !<br>Screenshot with additional details (concept, textures, engine render view) are on the link :https://www.artstation.com/artwork/unreal-engine-4-render

low poly (some kind) book. Inspired by Scott Homer's work.

low poly (some kind) book. Inspired by Scott Homer's work.

Texturing exercise of a pokeball, ~3h from starting modeling in Blender to exporting maps from Quixel. PBR Metalness workflow.<br>More info + textures: http://www.saphirestudio.at/wptest/pokeball-pbr-texturing-practice/<br>Blender/Photoshop/Quixel

Texturing exercise of a pokeball, ~3h from starting modeling in Blender to exporting maps from Quixel. PBR Metalness workflow.<br>More info + textures: http://www.saphirestudio.at/wptest/pokeball-pbr-texturing-practice/<br>Blender/Photoshop/Quixel

Low poly concept<br>(more info on http://elo-doudoune.deviantart.com/art/Book-of-life-589148175)

Low poly concept<br>(more info on http://elo-doudoune.deviantart.com/art/Book-of-life-589148175)

A set of low poly lootable and collectable items for games! Courtesy of Csaba B.!

A set of low poly lootable and collectable items for games! Courtesy of Csaba B.!

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