More ideas from 성희
https://www.artstation.com/artwork/Qqy0B

One of them was to do the creation of the global terrain modeling with World Machine. Then after that, I was mandated for the creation of the ground and rock /cliff textures.

Blocky Rock, by Sangwook Lee - https://www.artstation.com/artwork/Ag98o #SubstancePainter #ThisIsSubstance

Blocky Rock, by Sangwook Lee - https://www.artstation.com/artwork/Ag98o #SubstancePainter #ThisIsSubstance

ArtStation - Rock Collection Vol 2 - Jungle Rocks, Alen Vejzovic

Rawk - Post any rocks you make here! - Page 21 — polycount

ArtStation - The Witcher 3 Architectural Material, Jacek Maj

Witcher 3 Blood and Wine architectural materials and textures. I've designed a multitexture architectural material for Witcher 3 Blood and Wine Expansion. Initially it was designed for the Kaer Morhen castle. I've made textures for Kaer Morhen

ArtStation - The Witcher 3 Architectural Material, Jacek Maj

Witcher 3 Blood and Wine architectural materials and textures. I've designed a multitexture architectural material for Witcher 3 Blood and Wine Expansion. Initially it was designed for the Kaer Morhen castle. I've made textures for Kaer Morhen

ArtStation - The Witcher 3: Wild Hunt - Blood and Wine, Maciej Caputa

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

ArtStation - The Witcher 3: Blood and Wine, javier pintor

ArtStation - The Witcher Blood and Wine, javier pintor

ArtStation - The Witcher 3 Architectural Material, Jacek Maj

Witcher 3 Blood and Wine architectural materials and textures. I've designed a multitexture architectural material for Witcher 3 Blood and Wine Expansion. Initially it was designed for the Kaer Morhen castle. I've made textures for Kaer Morhen

ArtStation - The Witcher 3: Wild Hunt - Blood and Wine, Maciej Caputa

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district and dressing some locations. Please keep in mind that some of those screenshots contains art work of the other CD Projekt Red team members.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district