steven
steven님의 아이디어 더 보기
Rope Bridge Rig. This is the rope bridge I created as the final project of the Props course through Rigging Dojo. The controls can slide up ...

Rope Bridge Rig. This is the rope bridge I created as the final project of the Props course through Rigging Dojo. The controls can slide up ...

FACS Action Units Exercise , mike svymbersky on ArtStation at https://www.artstation.com/artwork/23z9e

FACS Action Units Exercise , mike svymbersky on ArtStation at https://www.artstation.com/artwork/23z9e

지네 자동걷기 아이디어

지네 자동걷기 아이디어

This is a custom node I am currently developing in Python. A custom script does a Delaunay triangulation on a given set of pose spaces and feeds all the needed data into my Pose Space Node. The node then computes what 3 spaces your driving transform is closest to and returns a weighted blend of the 3 poses. In the example you will see that the computed weights can be used to drive blendshapes or transforms that represent what you would want the result to be in that pose. This would ideally…

This is a custom node I am currently developing in Python. A custom script does a Delaunay triangulation on a given set of pose spaces and feeds all the needed data into my Pose Space Node. The node then computes what 3 spaces your driving transform is closest to and returns a weighted blend of the 3 poses. In the example you will see that the computed weights can be used to drive blendshapes or transforms that represent what you would want the result to be in that pose. This would ideally…

In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.

In this lesson, you will learn how to start from scratch as you set up and download an animated character from the Mixamo website then export the character in Houdini for use in a cloth simulation. You will start with free content from the Mixamo site, export it as an FBX file then import the results into either Houdini or Houdini Apprentice. You will then learn how to properly scale your character and cache out the motion into geometry files.

#rigTip - maya collision system with matrix en Vimeo

#rigTip - maya collision system with matrix en Vimeo

Maya: Oriented Matrix - YouTube

Maya: Oriented Matrix - YouTube

ILLUSTRATOR: Ayaka Suda ~

ILLUSTRATOR: Ayaka Suda ~

Maya nCloth Destruction Tutorial / Dynamic은 아직 못 하지만 신기하다

Maya nCloth Destruction Tutorial / Dynamic은 아직 못 하지만 신기하다