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ArtStation - September 45, Kirill Barybin

ArtStation - September 45, Kirill Barybin

ArtStation - MANTIS - mech for a cyberpunk, retro-futuristic shooter, Will JinHo Bik

ArtStation - MANTIS - mech for a cyberpunk, retro-futuristic shooter, Will JinHo Bik

steamedtofu: “ Metal Gear Solid V: The Phantom Pain Official Guide: Sahelanthropus. ”

steamedtofu: “ Metal Gear Solid V: The Phantom Pain Official Guide: Sahelanthropus. ”

Doodle by duster132 on deviantART   ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Doodle by duster132 on deviantART ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

ETAMA : 네이버 카페

ETAMA : 네이버 카페

NINGEN.warehouse

NINGEN.warehouse

NINGEN.warehouse

NINGEN.warehouse

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Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Body topology - 3DTotal Forums

Body topology - 3DTotal Forums