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Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/

Hanza - Overwatch fan art - Breakdown

Hanza - Overwatch fan art - Breakdown

How I do Hair by Athey.deviantart.com on @deviantART

How I do Hair by Athey.deviantart.com on @deviantART

"Curso de Formación escultor Digital" libro manual de la figura de modelado

"Curso de Formación escultor Digital" libro manual de la figura de modelado

さくらもち(@sakuramochiJP) 님 | 트위터의 미디어 트윗                                                                                                                                                                                 More

さくらもち(@sakuramochiJP) 님 | 트위터의 미디어 트윗 More


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Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info!  http://cgchips.com/:

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/:

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 117 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 117 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Polygon Table Help Building One Tutorials Combo:

Polygon Table Help Building One Tutorials Combo:

http://i.imgur.com/nWoG6jn.jpg

Creating Stylized tiling Cobblestone Fan Pattern

http://i.imgur.com/nWoG6jn.jpg

32315_cg-sammu

32315_cg-sammu

ArtforGames-BevelGuideMed

ArtforGames-BevelGuideMed

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