3D Environment

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ART DUMP - Far Cry 4 - Page 2 - Polycount Forum

ART DUMP - Far Cry 4 - Page 2 - Polycount Forum

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

The Witcher 3

The Witcher 3

Ancient ruins, Invisible Panda on ArtStation at https://www.artstation.com/artwork/9X3nQ

Ancient ruins, Invisible Panda on ArtStation at https://www.artstation.com/artwork/9X3nQ

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of…

Laurel by merl1ncz

Laurel by merl1ncz

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

Sz7nFcM.jpg (1920×1080)

Sz7nFcM.jpg (1920×1080)

North Carolina/ E3 demo- Assassins Creed 4: Black Flag

North Carolina/ E3 demo- Assassins Creed 4: Black Flag

Evening Forest , GV Prashanth on ArtStation at https://www.artstation.com/artwork/b5xoa

Evening Forest , GV Prashanth on ArtStation at https://www.artstation.com/artwork/b5xoa

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