Rise of the Tomb Raider - Highpoly Models, Matt Bard
A small sample of highpoly models that I made.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of the Tomb Raider - Relics, Matt Bard
I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.
Rise of the Tomb Raider - Relics, Matt Bard
I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of the Tomb Raider - Relics, Matt Bard
I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of the Tomb Raider - Materials, Matt Bard
A sample of the tileable materials and blends.
Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone
Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal
Rise of the Tomb Raider - Highpoly Models, Matt Bard
A small sample of highpoly models that I made.
Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone
Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal
Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone
Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal
Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone
Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal
Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone
Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal