Rise of the Tomb Raider

Collection by Chris White

47 
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ArtStation - Rise of the Tomb Raider - Highpoly Models, Matt Bard Queen Of The Game, Tomb Raider Lara Croft, Rise Of The Tomb, Environmental Art, Raiders, Game Art, Landscape Design, Paint Colors, Action Figures

Rise of the Tomb Raider - Highpoly Models, Matt Bard

A small sample of highpoly models that I made.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Game Textures, Rise Of The Tomb, Environmental Art, Art Background, Texture Art, Zbrush, Raiders, Game Art, Artwork

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

ArtStation - Rise of the Tomb Raider - Relics, Matt Bard Queen Of The Game, Tomb Raider Lara Croft, Rise Of The Tomb, My Doodle, Zbrush, Raiders, Sculpting, Artwork, Studs

Rise of the Tomb Raider - Relics, Matt Bard

I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.

ArtStation - Rise of the Tomb Raider - Relics, Matt Bard Queen Of The Game, 3d Words, Tomb Raider Lara Croft, Rise Of The Tomb, Environmental Art, Raiders, Action Figures, My Arts, Artwork

Rise of the Tomb Raider - Relics, Matt Bard

I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Rise Of The Tomb, Art Background, Raiders, Texture, Artwork, Image, Interiors, 3d, Design

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

ArtStation - Rise of the Tomb Raider - Relics, Matt Bard Queen Of The Game, Tomb Raider Lara Croft, Rise Of The Tomb, Light Reflection, Light And Shadow, Raiders, My Arts, Texture, Artwork

Rise of the Tomb Raider - Relics, Matt Bard

I was responsible for the final quality, lighting, and materials of all the collectible relics in the game. Models were outsourced, and materials were redone by me using our tileable texture library. These are a few samples of my favorites.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Game Textures, Rise Of The Tomb, Art Background, Raiders, My Arts, Artwork, Image, 3d, Design

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Rise Of The Tomb, Environmental Art, Art Background, Raiders, My Arts, Texture, Artwork, Image, 3d

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Rise Of The Tomb, Art Background, Raiders, Texture, 3d, Surface Finish, Pattern

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

ArtStation - Rise of the Tomb Raider - Materials, Matt Bard Rise Of The Tomb, Art Background, Raiders, Texture, Artwork, 3d, Design, Image, Surface Finish

Rise of the Tomb Raider - Materials, Matt Bard

A sample of the tileable materials and blends.

Rise of The Tomb Raider - Geothermal Valley - tomb raider - Geothermal Energy Rise Of The Tomb, Geothermal Energy, Zbrush, Raiders, Aqua, Country Roads, World, Artwork, Artist

Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone

Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal

Rise of the Tomb Raider - Highpoly Models, Matt Bard Queen Of The Game, Tomb Raider Lara Croft, Rise Of The Tomb, Raiders, Artwork, Outdoor, Models, Image, Rocks

Rise of the Tomb Raider - Highpoly Models, Matt Bard

A small sample of highpoly models that I made.

ArtStation - Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone Rise Of The Tomb, Zbrush, Brush Set, Raiders, Waterfall, Environment, Artwork, Artist, Outdoor

Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone

Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal

ArtStation - Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone Rise Of The Tomb, Universe Art, Lara Croft, Zbrush, Abandoned Places, New Movies, Raiders, The Good Place, Concept Art

Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone

Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal

ArtStation - Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone Rise Of The Tomb, Abandoned Places, Raiders, The Good Place, Environment, City, Nature, Artwork, Artist

Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone

Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal

ArtStation - Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone Rise Of The Tomb, Zbrush, Raiders, Environment, Mountains, Awesome, Artwork, Artist, 3d

Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone

Working on Hubs are challenging but very rewarding when things come together. I worked closely with principle artist Pat Sirk and Sr. artist Caleb Strauss and Mark Wahlquist on this level. I modeled and textured cliff rocks, geothermal rocks, traversal