https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

HEAD ★ || CHARACTER DESIGN REFERENCES | キャラクターデザイン  • Find more artworks at https://www.facebook.com/CharacterDesignReferences & http://www.pinterest.com/characterdesigh and learn how to draw: #3D #rigging #animation #topology #modeling || ★

Female Character (A walk through in the whole process) Finished!

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

jpg A character from the cancelled TimeSplitters game. A shame that game got canned - It was a masterpiece of online team based shooting:)

FaceTopology (816×864)

[Low Poly] Depicting age, and realistic characteristics under the constrain of lowpoly using "high" resolution and detailed materials

Tip 1: Hair today, gone tomorrow "I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands.” Andrew Hickinbottom

Tip Hair today, gone tomorrow "I model the hair meshes on my characters as…

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 127 - Polycount Forum

Very useful to understand FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 127 - Polycount Forum

Fast and efficient 3D modeling tutorial for the human hand

Fast and efficient modeling tutorial for the human hand Description: amazing approach to modelling the human hand, by proper understanding of the anatomy and hence creating the right edge flow off the bat. See also his video on the human head

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