Game Design

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Walking cycle inspiration for the beginning of animation. Looking at this I notice the figure is made from geometric shapes.

Walking cycle inspiration for the beginning of animation. Looking at this I notice the figure is made from geometric shapes.

large_Diapositive14.png (1200×675)

large_Diapositive14.png (1200×675)

Follow Pedro Medeiros on Patreon: Read posts by Pedro Medeiros on the world's largest platform enabling a new generation of creators and artists to live out their passions!

Follow Pedro Medeiros on Patreon: Read posts by Pedro Medeiros on the world's largest platform enabling a new generation of creators and artists to live out their passions!

I can't tell you how many times I have referred to this drawing for timing ... it's all about the principles baby!

I can't tell you how many times I have referred to this drawing for timing ... it's all about the principles baby!

In this tutorial I'll be showing how to add in controlled parallax scrolling into your games, sort of how you see in some of the Sonic or Mario games, enjoy ...

In this tutorial I'll be showing how to add in controlled parallax scrolling into your games, sort of how you see in some of the Sonic or Mario games, enjoy ...

Who knows a Walk Cycle of stickman in about 24 Frames Like This picture but in about 24 Frame ( for it work in 20 FPS ) and for stickman I need it to be better ! Thx

Who knows a Walk Cycle of stickman in about 24 Frames Like This picture but in about 24 Frame ( for it work in 20 FPS ) and for stickman I need it to be better ! Thx


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CGI VFX Showreels HD: "Assassin's Creed III Demo Reel" by Jonathan Cooper

CGI VFX Showreels HD: "Assassin's Creed III Demo Reel" by Jonathan Cooper

animation running - Buscar con Google

animation running - Buscar con Google

animation 2: rethinking the run cycle

animation 2: rethinking the run cycle

game run cycle - Google Search

game run cycle - Google Search

b9ccdf4c7bf760e4135b8ff09c2343a1.jpg (736×384)

b9ccdf4c7bf760e4135b8ff09c2343a1.jpg (736×384)

We normally would put this much effort in directional runs, but we needed motions that would keep the avatar facing towards its target in Aim mode. Weapons such as guns, bows, or staffs would be layered on top of the run using a filter that would feather in the weapon pose. All animations are by Paul Mombourquette.

We normally would put this much effort in directional runs, but we needed motions that would keep the avatar facing towards its target in Aim mode. Weapons such as guns, bows, or staffs would be layered on top of the run using a filter that would feather in the weapon pose. All animations are by Paul Mombourquette.

Animation for Videogames tutorial: Creating a character animation set - part 4 from James Marijeanne

Animation for Videogames tutorial: Creating a character animation set - part 4 from James Marijeanne

Ancient Korean Warriors Costumes for Men

Ancient Korean Warriors Costumes for Men

“Wreck-It Ralph” | © Walt Disney Animation Studios*  • Blog/Website | (www.disneyanimation.com) • Online Store |  (http://www.disneystore.com)  ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

“Wreck-It Ralph” | © Walt Disney Animation Studios* • Blog/Website | (www.disneyanimation.com) • Online Store | (http://www.disneystore.com) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

No es un anime pero bueno :v

No es un anime pero bueno :v

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