face_modeling

A very good info-graphic on proper face topology. Cross-platform, most modelers can accomplish this.

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Envisioning epic characters By Anders Ehrenborg

Realistic head texturing workflow by Anders Ehrenborg.

Hocu - 3D low poly character by ~kouotsu on deviantART

Hocu - low poly character by kouotsu Con la cantidad de polígonos que tiene es increíble que quedara tan bien. With that poly count is incredible how amazing it looks.

elbow mesh

Low Polygon Joints - What is the best way?

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

Spellborn assets

The Chronicles Of Spellborn (c) 2006 Spellborn International - Khaeon Games BW

Pinterest
Search