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ZBrush eBook guides. Full step by step guides outlining specific features and documenting the process of various techniques in the digital sculpting world.

ZBrush eBook guides. Full step by step guides outlining specific features and documenting the process of various techniques in the digital sculpting world.

http://fc01.deviantart.net/fs71/f/2013/322/7/2/tutorial_by_rribot-d6usuyn.jpg

http://fc01.deviantart.net/fs71/f/2013/322/7/2/tutorial_by_rribot-d6usuyn.jpg

PAnick's Sketchbook - Page 3 - Polycount Forum

PAnick's Sketchbook - Page 3 - Polycount Forum

Here is a breakdown on how i approach my models, enjoy! Also included a video here of another cyborg speedsculpt: www.youtube.com/watch?v=8SlOw4… Software: Sculpting: Zbrush Post work: ...

Here is a breakdown on how i approach my models, enjoy! Also included a video here of another cyborg speedsculpt: www.youtube.com/watch?v=8SlOw4… Software: Sculpting: Zbrush Post work: ...

http://www.zbrushcentral.com/showthread.php?179294-Some-works-for-practice/page4:

http://www.zbrushcentral.com/showthread.php?179294-Some-works-for-practice/page4:

mini tutorial for beginners who are trying out hard surface sculpting in zbrush. Please let me know if you tried it and it helped your workflow so that i know to post similar tutorials in the futur...

mini tutorial for beginners who are trying out hard surface sculpting in zbrush. Please let me know if you tried it and it helped your workflow so that i know to post similar tutorials in the futur...

Create a low poly sphere - Polycount Forum

Create a low poly sphere - Polycount Forum

Mike Nash, Hard Surface bust

Mike Nash, Hard Surface bust

W.A.S.P. Tutorial by shocksplash.deviantart.com on @DeviantArt

W.A.S.P. Tutorial by shocksplash.deviantart.com on @DeviantArt

Zretop_lo_res

Zretop_lo_res

Cedric Seaut's Hard Surface Process.

Cedric Seaut's Hard Surface Process.

MCG BraidGen | ScriptSpot                                                                                                                                                     Más

MCG BraidGen | ScriptSpot Más

// Making Of 'The Fallout' by Bruno Câmara (page 4 of 7) / 3ds Max, Photoshop, Mudbox, ZBrush, Project Overview, Post-production, Modeling, Texturingtutorial from 3dtotal.com

// Making Of 'The Fallout' by Bruno Câmara (page 4 of 7) / 3ds Max, Photoshop, Mudbox, ZBrush, Project Overview, Post-production, Modeling, Texturingtutorial from 3dtotal.com

https://s-media-cache-ak0.pinimg.com/564x/11/ea/29/11ea29cd98a01580e72180f098b8c7f7.jpg

https://s-media-cache-ak0.pinimg.com/564x/11/ea/29/11ea29cd98a01580e72180f098b8c7f7.jpg

hi, this shows how to quickly set up a stretchy ik arm in maya using nodes. thanks for watching! ;D

hi, this shows how to quickly set up a stretchy ik arm in maya using nodes. thanks for watching! ;D

registration_Point to define during the fitting phase

Facial rigging: a parametric experiment

registration_Point to define during the fitting phase