3d game art sculpt

This is an example of the end quality I'll be trying to achieve so that my environment prop will be game engine ready by the time I'm done sculpting it.

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

StoneRage Rocks and Enviros, Stone Rage on ArtStation at https://www.artstation.com/artwork/stonerage-rocks-and-enviros

StoneRage Rocks and Enviros, Stone Rage on ArtStation at…

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

ZBrush Interview: Dragon Age: Inquisition

Dragon Age inquisition -caves / crystals by Dimitar Tzvetanov - chrom on ArtStation.

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