modelling 3D

This in particular is extremely helpful to me because I have had extreme difficulty modeling hands and fingers and making them look good. The topology here looks like what I want and what I would try for if I were to model a hand.

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Start of the low, as per my usual style I start from the shoe and work upward. Just blocking things out at the moment slowly twekaing as I go, just about to start smoothing that ass out, and will c.

“目のテクスチャ、モデル、UVを直したぞー!前のと比べるとちょっとだけパチもん感が薄くなった気がする。あとは全体できてからまた調整しよう。”

榊原圭介 on

“目のテクスチャ、モデル、UVを直したぞー!前のと比べるとちょっとだけパチもん感が薄くなった気がする。あとは全体できてからまた調整しよう。”

CARTOON BODY PLUS CLOTHING

Modeling and texturing lead, Rao Rohit, breaks down the techniques he used in ZBrush and Maya to create his pop-band inspired image, 'The Pussycat Dolls'.

registration_Point to define during the fitting phase

Facial rigging: a parametric experiment

4e9f4b808a2d974cb63cb363a6a8301e--topology-lowpoly.jpg (720×960)

4e9f4b808a2d974cb63cb363a6a8301e--topology-lowpoly.jpg (720×960)

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