''Thinking in 3D'' practicing by Nsio on DeviantArt

The third tutorial in the series. Seeing basic shapes Human body has always been one of the most fascinating subjects of study for artists. It's also very complex thing, so drawing human body may s.

tackle environments, but not all at once. play with pieces first. remember low-poly

it would probably be better to color verts and use one detail shader and several tiling shaders that can be reused throughout the scene. The Art of Brian Trochim - Environment Artist

Голова - топология

Hey i'm sharing this mesh. zbro bust base (ztl /obj) - Great reference for face topology

Shoulder Topology

with obrolan forum, plus minus no 1 dan 2 shoulders from japan.